Option 2 - +2, ghost touch, whenever this scythe misses a hit it tears the enemy's soul a bit, dealing 1d12 negative energy damage. Whenever you or your party members attack using the rapid shot feat, they don't suffer a -2 penalty to attack but gain a +2 bonus to damage instead. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 - +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. If you find this to change please let me know.) (Note, this has been reported to take a standard action rather than a free action. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Option 2 - You bound a part of your soul to the ring. Option 1 - Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. ![]() Option 2 - +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Option 1 - +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. (This one currently shows up as null when moused over in crusade mode.) Option 2 - +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. ![]() On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 1 - +2, this shortspear absorbs water from the target on each hit. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 3 - Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. They also gain a +10 competence bonus on lore (nature)skill checks. Option 2 - Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 3 - +3, +3 bonus to saving throws against fear and nauseated condition. Option 2 - +3, +2 morale bonus to dexterity. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearer's attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. Any website that isn't listed as having published my guide with my permission has stolen it, and should be treated as such. This guide was written entirely by me, and anyone wishing to publish this guide anywhere else requires my permission to do so. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it.
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